BUPA – Be Upskilling Additive

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How to make the upskilling process additive with game design concepts

Upskilling students and teachers

The BUPA Project- How to make the upskilling process additive with game design concepts– aims to find new and innovative tools and approaches to include coding and game design concepts in school education by upskilling students and teachers in developing games for thematic learning. At the same time, the project aims to develop students digital skills in what game design framework is concerned and, at the same time, enhance their problem-silving skills.

Project Results

IO1

BUPA Curriculum (includes learning objectives, teaching and assessment methods).

IO2

BUPA Gamification for Education Framework (set of methodologies based on game design development concepts to create content to use in educational context).

IO3

Contents and context (resources created based on the principles mentioned is the framework developed in this project – IO2).

IO4

BUPA MOOC (adapt the content created in IO3 to be SCORM Compliant and platform independent and apply it in an LMS).

Partners

Our partnership consists of 7 partners from 6 countries

Tendências e Argumentos, Lda

Teaching programming is something that can change the way a child sees the world. In addition to logical skills, they acquire other creative ones. If we add this to the wonderful world of programming, production and design of digital games, we can have a greater scope in logical and creative processes. Since the end of 2017 (but officially as 2018 the beginning) we have had a structured course in the area of programming digital games from the age of 7, with a curriculum built based on the process of "pipeline production of video games".

AEVA

AEVA (Association for the Education and Valorisation of Aveiro Region) was founded in 1998 as a nonprofit organisation to meet the needs of local businesses in tackling skills mismatch by bringing education and the working world closer together. Currently, the association employs 159 qualified professionals and operates within different brands.

CARDET

CARDET (Center for the Advancement of Research & Development in Educational Technology) is an independent, non-profit, non-governmental, research and development organization based in Cyprus, with partners around the world. CARDET is one of the leading institutions in the Euro-Mediterranean region for research and development. Our team strives to offer the highest quality services to benefit society. We collaborate with local and international organizations, public and private bodies, and across diverse disciplines in designing solutions for local and global challenges.

IIS MARCONI-MANGANO

IIS Marconi Mangano was born in Catania, in 2014, from the union of the State Industrial Technical Institute "G. Marconi and the State Professional Institute "L.Mangano., Offers students a rich choice of school paths. The training offered by Marconi school is divided into three Macro areas: Information Technology and Telecommunications; Electronics and Electrical Engineering; Construction, Environment and Territory. Mangano building prepares students in the social-health sector; in the Fashion sector and in the Chemical sector. It also offers three-year professional training courses for hairdressers and beauticians. The two schools are equipped with technical-scientific equipment, organized in equipped laboratory environments, computer, scientific, linguistic laboratories and specialization laboratories (design, technology, construction, operational methodologies and fashion). The teachers and learners as well as the Ata staff of the entire Institute are interested in participating in the European activities planned by the Erasmus team. The Organization is very big because, as specified, it is the union of two Schools and has an approximate number of 1445 learners,191 teaching staff and 48 non-teaching staff.

IES La Sénia

IES La Sénia, a public college founded in 1985 near Valencia, serves 510 students aged 12 to 24, offering languages like Spanish, Valencian, English, and French. Specializing in computer and administration VET degrees, it has 54 teachers and modern facilities. A pioneer in Spanish VET degrees, the college actively participates in Erasmus projects, hosting teachers and students from various countries. Committed to internationalization, it promotes English-language instruction and previously engaged in a KA2 project for a common ICT curriculum ('Let's unify it!').

FUTURE IN PERSPECTIVE

Future In Perspective Limited (FIP) is a private company working in the field of youth, community, adult vocational and school education. Working across this broad spectrum of education in our region, our central aim and focus is to make learning engaging, interactive, exciting and fun, through developing digital media resources and approaches that can bring educational innovation to the small rural communities where we work. The company specialises in the development of innovative educational materials and courseware specifically targeted at education providers in rural settings. Future In Perspective Limited has vast experience of creating innovative educational material to harness the capabilities of digital media and encourage the adoption of new educational approaches.

XENIOS POLIS

Xenios Polis is a non-profit organization in Athens, Attica, focused on scientific research and organizing cultural, educational, and social welfare programs. The organization prioritizes addressing issues related to socially sensitive and vulnerable groups. Its staff, comprised of academic teachers, PhD holders, researchers, educators, and volunteers, actively engages in programs for disadvantaged groups. Xenios Polis concentrates on key activities, including: a) Combating racism, intolerance, and negative perceptions, especially concerning national/racial origin, religion, gender, disability, age, and specific groups like immigrants, youth, children, religious and language minorities, and the elderly. b) Providing information and training to citizens on crucial social issues, along with prevention strategies for vulnerable populations in health, labor, housing, inclusion, and media. c) Offering intercultural content training, intermediation, and promoting diversity and non-discrimination practices for practitioners, trainers, and educators. d) Designing, developing, and implementing tailored methods and approaches for the specific needs of vulnerable groups, such as senior citizens, including the integration of Information and Communication Technologies.

News

Newsletter #3
Press Release on LTTA in Italy (November 2023)
3rd Transnational Project Meeting (25th of May 2023)
Do you know that game design can be a great way to teach students a variety of skills?
How To Help Children Learn Through Games
The Benefits of Gaming in Education